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Game Puzzle Wayang Kamasan Bagi Edukasi Anak Dengan Algoritma Fisher-Yates Shuffle
I Gede Dhiyo Nugraha Putra, A.A.Ayu Putri Ardyanti, I Gede Juliana Eka Putra

Teknik Informatika, STMIK PRIMAKARA


Abstract

Abstract
This game was designed because of the lack of supporting media to introduce or educate children to get to know the culture in the area, especially in the Kamasan Puppet Art. Therefore, an interesting means is needed and can introduce Kamasan Puppet Art culture by designing a Puzzle Game.
Randomization method is important in designing a Game Puzzle, one of which is the Fisher-yates shuffle randomization algorithm. This algorithm can be used in randomizing Puzzle Games to produce good randomization. And to test the effectiveness of the Kamasan Puppet Puzzle Game, the validity and reliability tests are used. In this test, it was found that the Kamasan Puppet Puzzle Game can be used as a means of educating character recognition on Kamasan Puppet art.

Keywords: Puppets, Kamasan, Fisher-Yates Shuffle, Validity, Reability

Keywords: Puppets, Kamasan, Fisher-Yates Shuffle, Validity, Reability

Topic: Computer and Communication Engineering

Plain Format | Corresponding Author (Dhiyo Nugraha)

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