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391 Computer and Communication Engineering ABS-881

ANIMATION MULTIMEDIA IN THE CONCEPT OF ENGINEERING APPLICATION OF MATHEMATICS
Dedi Rohendi, Didin Wahyudin, dan Yaya Wihardi

Universitas Pendidikan Indonesia


Abstract

The concept of mathematical applications in engineering is one material that is difficult for students to understand, because besides having to understand the technical concepts discussed, they must also be able to associate with mathematical concepts. One aspect that needs more understanding of this concept is how to visualize the technical concepts, so that mathematical rules can be modeled. Therefore, the purpose of this research is to develop multimedia animation in the concept of mathematical applications in the field of engineering. The method used in this study is to analyze the development needs of multimedia, both software, hard, material application techniques that use mathematics, then design, development, and testing. The results of the study show that multimedia animation in the application concept of mathematical techniques is able to explain abstract concepts from mathematical concepts in engineering. The test results show that this multimedia is deemed feasible to use.

Keywords: application concepts, mathematical engineering, multimedia animation, visualization, mathematical rules.

PermaLink | Plain Format | Corresponding Author (Dedi Rohendi)


392 Computer and Communication Engineering ABS-627

The Use of Meaningful Word Processing Application
A Hasim1,*, A Nurjamin1, D Sahidin1 , N Hasanah1 and D D Bhakti2

Institut Pendidikan Indonesia, Garut


Abstract

Abstract.
The research investigates the meaningful word processing. It is used to find out meaningful words. It consists of number of letters or phonemes in Bahasa. For instance, /p/, /u/, /a/, /s/, can be developed being p-a-u-s, p-a-s-u, s-a-p-u, s-u-a-p, dan u-s-a-p. The use of this application is intended to produce the dictionary of word by arranging certain phoneme to facilitate learners finding out a number of vocabularies in Bahasa easily. The meaningful of word processing can be implemented by using Android which is able to be accessed via online or offline. The methodology of this research is Mixed Method. The finding of this program application is vocabularies which have denotative meaning or dictionary meaning.

Keywords: Keywords : program application, phonemes, meaningful words, dictionary of words.

PermaLink | Plain Format | Corresponding Author (Abdul Hasim)


393 Computer and Communication Engineering ABS-372

Smartphone and Freedom of Speech on Facebook
J Jamilah, M Maskur, E Dimyati, A Maulana, P Melati

Institut Pendidikan Indonesia Garut


Abstract

This study is inspired by the increasing number of smartphone users. There are three objectives of this study, such as: to reveal the smartphone utilization, to describe students freedom of speech on social media such as facebook, to discover the impact of smartphone utilization towards students freedom of speech on facebook. The study employed descriptive method with quantitative approach. As many as 100 students out of 10 study programs were selected randomly as the sample of this study. The results of the study revealed that: Smartphone utilization among university students was not only intended for learning activity but also for non-learning activity, students freedom of speech on facebook was considered as positive aspiration, and smartphone was significantly influential on how students freedom of speech was expressed on facebook. To conclude, smartphone is a media which can be utilized by the students to express their point of view on facebook. The implication towards the findings of the study is that the government as the policy maker is expected to control and enforce Electronic Information and Transactions Law (ITE Law), in order that the freedom of speech does not violate the applicable law.

Keywords: Smartphone, Freedom of Speech, Facebook

PermaLink | Plain Format | Corresponding Author (jamilah jamilah)


394 Computer and Communication Engineering ABS-886

Performance Test of a Single Pole Detection Algorithm using the Confusion Matrix Model
Muhammad Yusro 1), Eka Suryana 2), Kalamullah Ramli 3), Dodi Sudiana 4) and Kun Mean Hou 5)

1,2 Universitas Negeri Jakarta
3,4 Universitas Indonesia
5 University Clermont Auvergne, France


Abstract

This study aims to examine the single pole detection algorithm using a confusion matrix model which is a specific table that makes it easy to visualize the performance of an algorithm. The algorithm tested is the YuRHoS pole detection algorithm, a new algorithm developed by researchers to detect pole objects or not. Methods used is by calculating three aspects of algorithm performance in machine learning, namely sensitivity, specificity, and accuracy. The value of the three aspects of performance depends on four variables, namely true positive, true negative, false positive and false negative. The calculation process is done by matching the pixel detection region with the ground-truth region. The test results for ten different single pole images found that the YuRHoS pole detection algorithm is better than other algorithms on two measurement aspects, namely specificity, and accuracy. Excellence aspects of specificity obtained because of its ability in detecting the object instead of a pole. Excellence aspects of accuracy indicated because more accurate in detecting a pole. As for sensitivity aspects, both the detection algorithms are having the same reliability in correctly predicting a pole.

Keywords: pole detection algorithm, single pole, confusion matrix, machine learning, pixel matching

PermaLink | Plain Format | Corresponding Author (Muhammad Yusro)


395 Computer and Communication Engineering ABS-399

MOBILE LEARNING CONTRIBUTION TO UNDERSTANDING NEWS ITEM GENERIC STRUCTURE
Lina Siti Nurwahidah, Cecep Dudung Julianto, Didin Sahidin

Institut Pendidikan Indonesia Garut


Abstract

Mobile learning is a technological innovation that makes teaching material accessible at any time with more interesting visualization. The use of interactive learning media has progressively contributed to the information delivery process development. This study aims to describe the contribution of mobile learning in improving the understanding of news item text generic structure. The increased understanding of the text was identified through analyzing and classifying respondents understanding of the main events, the context of the event, and the sources of information enclosed in a news item text. The results of the study showed that the use of mobile learning is so effective in conveying information that it can increase respondents understanding in identifying the generic structure of the news item texts. In the digital era, mobile learning can be used as a medium to deliver information both formally and non-formally.

Keywords: Mobile Learning, Generic Structure, News Item Text

PermaLink | Plain Format | Corresponding Author (Lina Siti Nurwahidah)


396 Computer and Communication Engineering ABS-401

PicsArt Application to Disseminate Standard Dictionary of Indonesian in Social Networks
Agus Hamdani 1) Z. Sulaiman 2) U. Kulsum 3) Z. Asmaniah 4) D.D. Damayanti 5)

Institut Pendidikan Indonesia Garut


Abstract

PicsArt is an image and collage editing application that allows its users to edit or create pictures and then share them in a social networking community. PicsArt users can create or edit interesting pictures based on their preferred theme. This study was aimed to utilize the PicsArt application to disseminate the Standard Dictionary of Indonesian (KBBI) and to introduce appropriate terminologies to the community in social networks. To date, many people do not know the appropriate terminologies or name of objects, for example the word kapak with kampak. Using PicsArt application, an image was displayed and underneath, the word kapak and kampak were written accompanied by green and red checklists. The green checklist indicated the correct terminology and the red checklist symbolized the incorrect one. After that, an explanation of the definition of the term was given. The method used in this study was qualitative descriptive. The results of this study indicated that the PicsArt application facilitated community members to capture the message conveyed through the images. The modified images made community members understand the meaning relevant to KBBI and increasingly recognize the correct terminologies.

Keywords: PicsArt Application, terminologies, social networks.

PermaLink | Plain Format | Corresponding Author (Agus Hamdani)


397 Computer and Communication Engineering ABS-403

DEVELOPING BRAIN COMPATIBLE WEB-BASED INSTRUCTIONAL DESIGN
Lutfi Asyari, Ejen Jenal Mutaqin, Neni Nadiroti Muslihah, Eko Surya Ningrat, Widdy Sukma Nugraha

Program Studi PGSD FPISBS IPI Garut


Abstract

This research was enthused by the use of ICT in Instructional Design. It goes without saying that the use of ICT requires optimal conformation between the ICT features and how Brain Compatible principle processes the information. This study offers a web-based adaptive instructional design model to accommodate personalized ideas in learning. This research and development study was carried out through four stages: synthesizing the conceptual framework of instructional design, analyzing the design and developing initial instructional design application prototype, evaluating the prototype, and revising the BCOOL web-based learning model prototype.This study concludes that the integration of brain compatible learning principles into a BCOOL web-based learning design produced a technology-assisted instructional design model that improve the effectiveness of independent learning. In addition it can be deduced that BCOOL web-based learning model can be used not only for information delivery purposes but also as a cognitive tool for learners.

Keywords: Web-based instructional design, brain compatible learning principle

PermaLink | Plain Format | Corresponding Author (LUTFI ASYARI)


398 Computer and Communication Engineering ABS-152

DEVELOPMENT OF CAMERA ANGLE ANIMATION MEDIA AS LEARNING TOOL
Setya Chendra Wibawa, Veny Kusuma Dewi, Andi Kristanto, Dedy Rahman Prehanto, Aries Dwi Indriyanti

Universitas Negeri Surabaya


Abstract

This study aims to develop an animated media camera angle based on the functions of the interior and exterior of a flash-based camera. This study used a 4D model by Thiagarajan. The trial design used was Quasi-Experimental Design Nonequivalent Control Group Design. The data of this study were obtained from 5 Multimedia validators and students consisting of two samples, namely the experimental class 36 students and the control class 36 students. Validation results show that the developed media gets a percentage of 87.5%, the results are included in the very valid category. While student learning outcomes were obtained from posttest and psychomotor which showed the average experimental class was higher than the control class. The average posttest of the experimental class was 81.81 and the control class was 71.46. While the psychomotor average of the experimental class 91.75 and the control class 87.31. Finally, it can be concluded that this learning media can be submitted as a media reference for students to learn about the cameras functions and camera composition

Keywords: Learning Media, Exterior Interior Camera Animation

PermaLink | Plain Format | Corresponding Author (Setya Chendra Wibawa)


399 Computer and Communication Engineering ABS-921

DEVELOPMENT OF VIDEO TUTORIAL ON IRON MAN CHARACTERS IN GRAPHIC DESIGN
Yuliatri Sastrawijaya , Vina Oktaviani and Rozan Hilmy Abdul Hanif

Universitas Negeri Jakarta


Abstract

This study aims to develop learning media for 3-dimensional object modeling video tutorials that will be used in 3-dimensional animated learning on graphic design extracurricular activities at Al-Azhar Bumi Serpong Damai Islamic High School, as well as to find out the feasibility of learning video tutorial media. The 3-dimensional object that will be created is the Iron Man mask. Making 3-dimensional objects using Blender software version 2.79b, while for making tutorial videos use Camtasia software version 8.6.0. The concept of developing video tutorials uses the R & D (Research and Development) method with a development model from the Ministry of Education (2004) in Andi Prastowos book. The stages of development are: (1) making a title, (2) making a synopsis, (3) making a script, (4) taking pictures, (5) editing videos, (6) expert testing, (7) distribution and (8) evaluation. After the media video tutorial is complete, the next is to test the tutorial video for respondents, namely class X and class XI participants of graphic design extracurricular activities at Al-Azhar Bumi Serpong Damai Islamic High School. The results of the respondents trials were scored 84.86%. With details of the aspect of display quality / impressions 86.5%, aspects of interest and attention 74% and aspects of accuracy of material content 87%. Based on the results of these tests, it can be concluded that the learning media (tutorial video) makes Iron Man characters worthy of being used in learning 3-dimensional modeling material on graphic design extracurricular Al-Azhar Islamic High School Bumi Serpong Damai.

Keywords: Media, tutorial videos, modeling, Ministry of Education (2004), Blender, Camtasia

PermaLink | Plain Format | Corresponding Author (Yuliatri Sastrawijaya)


400 Computer and Communication Engineering ABS-928

Monitoring Electrical Energy in Electronic Energy Audits through Internet of Things Technology
Muhammad Priyono Tri Sulistyanto1, Kurriawan Budi Pranata2, Arif Nur Afandi3, Siti Sendari3

1 Informatics Study Program, Faculty of Science and Technology, Universitas Kanjuruhan Malang
2 Physics Education Study Program, Faculty of Science and Technology, Universitas Kanjuruhan Malang
3 Department of Electrical Engineering, Faculty of Engineering, Universitas Negeri Malang


Abstract

Energy conservation, especially electricity, can be done by conducting an energy audit. Energy audit activities can analyze and find energy-saving opportunities from energy use. This study developed a prototype of a wireless electrical energy monitoring system on a laboratory scale to monitor the use of electrical energy from both electrical equipment using a microcontroller as a sensor node. These nodes have installed several sensors, namely the current sensor, humidity sensor, temperature sensor and light sensor. The protocol used in communication between nodes and servers is the HTTP protocol in the Internet of Things design that can communicate using internet network intermediaries. Data on the server can be monitored in realtime using the application on the client side.

Keywords: electricity monitoring; electronic energy audit; internet of things

PermaLink | Plain Format | Corresponding Author (Muhammad Priyono Tri Sulistyanto)


401 Computer and Communication Engineering ABS-164

DEVELOPMENT OF COMPUTER MEDIA FOR LEARNING IN INDERA MATERIALS
Andi Kristanto, Setya Chendra Wibawa

Universitas Negeri Surabaya


Abstract

The purpose of developing computer learning media is learning problem solving efforts, so that they can improve student learning outcomes. This study uses the ADDIE development model. The trial was carried out in several stages, namely the validation of material experts, media experts, and student trials. Methods of data collection using interviews, questionnaires, and tests.
Based on the results of the material expert questionnaire calculation is 90%, the results of the calculation of the media expert questionnaire are 92%. The results of individual trials scored 94.4%, the results of small group trials scored 95%, and the results of large group trials scored 97.5%. Based on the criteria for the media that are developed suitable for use in learning. Data obtained from the t test from the pretest and post test are = 5,730> = 2,039, it can be concluded that computer learning media is effectively used in learning

Keywords: development; media; computer learning

PermaLink | Plain Format | Corresponding Author (Andi Kristanto)


402 Computer and Communication Engineering ABS-679

Comparison Of Accessibility Of OER Repositories Of Developed Countries And Developing Countries
Saripudin Djohar, A. Rohendi, D. Abdullah, A G

Universitas Pendidikan Indonesia


Abstract

Access to quality of education in the era of ICT technology is growing so rapidly, by utilizing this technology ideally it is not a problem, thus the presence of technology can be a problem solver that occurs such as inequality of quality education material and access to the intended materials, this is certainly a dream all parties because, in reality, all this is not an easy job. The biggest challenge in equalizing the quality of education is experienced by almost all countries in the world, especially countries with large territories and populations. Inequalities or gaps in differences and equal access to quality education material occur in almost every country in the world. Distance learning can be carried out easily by utilizing ICT infrastructure. Almost every country in the world strives to provide open wide access through the use of web-based applications to facilitate and facilitate the population of the needs of teaching materials according to the population.
This article will discuss, analyze and explore the comparison of the accessibility of the Open Educational Resources (OER) repository in developed countries with developing countries.

Keywords: Open Educational Resources OER, Learning Resources, ICT, Vocational Education, Repository

PermaLink | Plain Format | Corresponding Author (Saripudin Saripudin)


403 Computer and Communication Engineering ABS-425

YOUR LANGUAGE IS EASILY RECOGNISED: MONOCONC SOFTWARE
Lucky Rahayu Nurjamin, Yustika Nur Fajriah, Amir Hamzah, Pipih Setiawati, Lia Novita

INSTITUT PENDIDIKAN INDONESIA


Abstract

The development of technology in upholding any discipline of knowledge has been widely extended, particularly in linguistics study. One of the advancements is a language clustering software,functioning to analyze any linguistic data through the sorting procedure, namely Monoconc. Due to its significance, this study is aimed at expounding the practicality and the feasibility of this software. To achieve this aim, qualitative reseach was employed. As a result, monoconc software is recommmended to utilize in processing linguistic records. The simplicity as well as the viability are the main roots of proposing the software as an alternative to apply.

Keywords: clustering sofware, linguistics, Monoconc

PermaLink | Plain Format | Corresponding Author (Lucky Rahayu Nurjamin)


404 Computer and Communication Engineering ABS-941

ANALYSIS OF RELATIONSHIP BETWEEN DIGITAL LITERACY CAREER PLANNING AND STUDENT LEARNING ACHIEVEMENT, CASE STUDY IN THE FACULTY OF ENGINEERING UNIVERSITY OF JAKARTA
Soeprijanto (*), Aodah diamah, Rusmono

Faculty of Engineering, Universitas Negeri Jakarta, Jakarta, Indonesia



Abstract

This study aims to describe the level of digital literacy, career plans and student achievements and analyze the extent of the relationship between variable digital literacy variables, and career plans with learning achievement. The research method used is descriptive correlational. The problems raised in this study are whether there is a relationship between the relationship between digital literacy variables, career plans both in the same way as together, together with student achievement. The study population was students of the Faculty of Engineering, Jakarta State University, the study sample was taken by stratified random sampling. The results showed that the digital literacy of UNJ Faculty of Engineering students was good. The results of the calculation of partial correlation between variables in the significance of 0.05 as follows: (1) between digital literacy (X1) and student achievement (Y) obtained r14 = 0.066. (T count = 2.208 ≥ T table = 1.98), and (2) between digital Career Planning (X3) and Student Learning Achievement (Y) obtained a value of r34 = 0.308 (T count = 3.488 greater than T table = 1, 98). The conclusions of this study are as follows: (1) There is a significant relationship between digital literature and student achievement; (2) There is a significant relationship between Career planning and student achievement. (4). There is a varied relationship between digital literacy, career planning between study programs in the environment, Faculty of Engineering, Jakarta State University. The implication of the findings in this research is that the software study program ensures that all students master information technology and have a clear career planning.

Keywords: Keywords: Digital literacy, information technology. carreer planning, student achievement.

PermaLink | Plain Format | Corresponding Author (Soeprijanto Soeprijanto)


405 Computer and Communication Engineering ABS-184

Seeking The Factors in improving Accounting Information System to Find Out The Effectiveness Internal Control System.
Novie Susanti Suseno (a*); Yosi Vera Susana (a); Wufron (a); Nizar A Hamdani (a)

Economy Faculty of Universitas Garut
Samarang no. 52A Garut 44151, Indonesia
*noviesusantisuseno[at]uniga.ac.id


Abstract

This study aims to analyze the factors that influence the performance of accounting information systems on the effectiveness of the internal control system at geothermal energy company. The research method used is causalitas method. Respondents in this study consisting of employees in the system development department, finance and managers. The data were analyzed by using double linear regression. The results showed that the factors of personal technical ability, user involvement in the system development process, training and education programs, formalization of information system development, top management support and community affiliation had an effect on the performance of accounting information systems. The factors of personal technical ability have the biggest influence on the performance of accounting information systems. Besides that information system performance had an effect on the effectiveness of the internal control system. The contribution of this research produces a generic model that can be adopted by the same organization in increasing the effectiveness of the internal control system.

Keywords: Accounting Information Systems, Effectiveness of Internal Control Systems, Formalization of Information System Development, Top Management Support.

PermaLink | Plain Format | Corresponding Author (Novie Susanti Suseno)


406 Computer and Communication Engineering ABS-448

Development of Web-Virtual Laboratory to Improve the Effectiveness and Efficiency of Remedial Learning
S Sriadhi (a*), R Restu (b), Harun Sitompul (a), Juaksa Manurung (a)

a) Faculty of Engineering, Universitas Negeri Medan, Indonesia
*sriadhi[at]unimed.ac.id
b) Faculty of Social Science, Universitas Negeri Medan, Indonesia


Abstract

The industrial revolution 4.0 demands universities to improve the quality of the graduates, while the competency standards have not yet been fully achieved. This study aims to build a virtual laboratory (V-Lab) as an independent practicum media through remedial learning. The development of V-Lab used the System Development Life Cycle (SDLC) model with the software Code Codeigniter and PHP 7.2, while the database used MySQL and PosgreSQL. The testing was done with Stub Testing, Unit Testing and inspection with Integration Testing for interactions between modules. The test results showed high feasibility in design, representation of user needs, reliability, security system, and the ease of the usage. The V-Lab is also able to increase the learning motivation of the students and have an impact on increasing student learning outcomes. While efficiency can be improved on the aspects of time flexibility, place of learning, facilities and cost savings because the learning is virtual. This study recommends V-Lab as an effective and efficient remedial learning through a virtual laboratory.

Keywords: virtual laboratory, remedial learning

PermaLink | Plain Format | Corresponding Author (S Sriadhi)


407 Computer and Communication Engineering ABS-466

Design Of Development Of Educational Puzzle Children Of The Early Children Using Fisher Yates Shuffle Algorithm As A Tracker Of The Android Based Picture
Khaerul Manaf (1*) , Faiz M Kaffah(1), Irma Sovia Nita(1), Yogi Saputra(1),Ichan Taufik(1)

1)Department of Informatics, Faculty of Science and Technology State Islamic University Sunan Gunung Djati Bandung, Indonesia.
*khaerulmanaf[at]uinsgd.ac.id


Abstract

Game education is a game in which there are elements that can be honed and education can increase knowledge, whereas that is a game of puzzle construction through post or to match an object sehinggan into certain patterns. Fisher yates shuffle algorithm is a randomization technique where the algorithm is implemented on a puzzle piece, so the puzzle pieces out
will be different and menghasikkan without repetition and duplication. In this study it can be concluded that the fisher yates shuffle algorithm capable of determining a solution that does not double randomization and not repetitive. Based on testing pretest and posttest educational puzzle game is able to enhance students knowledge of early childhood education as much as 23.68% which results pretest posttest 64.13% and 87.81% results

Keywords: educational games, puzzles, fisher yates, android apps

PermaLink | Plain Format | Corresponding Author (Khaerul Manaf)


408 Computer and Communication Engineering ABS-725

Self-directed learning: A Response of Students Using E-learning In Integrated Online Learning Systems (SPOT)
Sri Subekti, Rita Patriasih,Ana Ana, Asep Maosul

Universitas Pendidikan Indonesia


Abstract

Analysis of the use of SPOT in the process of learning in the Universitas Pendidikan Indonesia is very important, so that it can be known to what extent the use of SPOT can be used as self-directed learning for Students at the Universitas Pendidikan Indonesia, especially in Culinary of Educaion Education Study Program. In this study, data was collected from 61 student respondents in the Culinary of Education Study Program 2016 at the Universitas Pendidikan Indonesia using SPOT . The variables studied were the documentation process on SPOT, SPOT operation, and SPOT accessibility. The research instrument used in this study was a questionnaire. The results of data analysis can be explained that the use of SPOT as an application in the learning process is said to be very feasible seen from the results of processing observational data as much as 91.3%. The results of the observation data processing as much as 88.3% have been very feasible to operate the SPOT application used in the learning process. The feasibility of the results of the accessibility test on the use of SPOT by analyzing the results of observations on students 80% is very feasible for the accessibility of the SPOT application used in the learning process.

Keywords: Self-directed learning; online learning system; SPOT UPI

PermaLink | Plain Format | Corresponding Author (Asep Maosul)


409 Computer and Communication Engineering ABS-732

Learning Object Virtual Reality Use in Online Learning
Cecep Kustandi, Nurdin Ibrahim, Hartati Muchtar

Universitas Negeri Jakarta


Abstract

This study aims to describe the application of learning object virtual reality use in online learning for educational Technology students’ in Higher Education at Universitas Negeri Jakarta, Indonesia. The study focus on learning theories, learning method and learning model use in technology to improving learning outcomes in the classroom. The method use explanatory sequential mixed method research. The first phase, data collected by quantitative approach through distributing instruments to 300 respondents. The second phase, analyze of the result through qualitative approach. The data conducted by observation in the class, collaboration with 30 students’ in academic year 2016 and 6 lecture of Learning Theories and Learning for interview. The results shows indicate that using virtual reality can be foster motivation to learn, develop students’ skill in learning model simulation and learning can be efficient and effective. Learning object virtual reality also can be improve students’ to teaching practice and exercise students’ to create innovation learning model use in technology.

Keywords: learning object; virtual reality; online learning; simulation

PermaLink | Plain Format | Corresponding Author (Cecep Kustandi)


410 Computer and Communication Engineering ABS-1005

DEVELOPMENT OF EVALUATION RESULTS INFORMATION SYSTEM LEARN BASED ON WEBSITE
Yuliatri Sastrawijaya ,Prasetyo Wibowo Y and Korina Jami’s

Universitas Negeri Jakarta


Abstract

Evaluation of learning outcames is an evaluation conducte to see how well an assessment can measure the succes of the learning process. SIP-Eval is a system development to help teachers in evaluating learning outcomes at school.SIP-Eval uses the concept of a decision support system and is developed with a SDLC model by designing using UML. SIP-Eval uses three tests that is assessment testing, usabillity testing and user accepted testing. Testing do to determine the quality of the items product by SIP-Eval and to know the usefulness of the SIPEval and to know SIP-Eval can function property. SIP-Eval involves server administration subject teachers and students as respondents testing from Vocational High School 7 Jakarta and Vocational High School 26 Jakarta. The test results conducted at Vocational High School 7 Jakarta and Vocational High School 26 Jakarta involving 3 Server Administration subject teachers and 27 class XI students of the Computer Network Engineering expertise program show that SIP-Eval has a good ability in assisting users in completing the evaluation of learning outcames process and can function very well for educators and students in the implementation evaluation of learning outcames in schools with 73.75% obtained in usability testing and 94.70% in UAT testing. So that SIPEval greatly facilitates teachers in the implementation evaluation of learning outcames process and is very efficient. SIP-Eval produces 40 items that are declared valid with the highest validity value of 0.91 and the lowest validity value of 0.86. Difficulty analysis states that 5 items are too difficult, 34 items are moderate and 1 item is too easy. Differentiating power analysis states that 2 items have a very good discriminating power, 19 items have good dissemination power, 7 items are good enough for their power, 3 items are not good for their power and 9 items are not very good at their power. Test equipment (assessment) used in the test subjects of server administration class XI even semester has a very high reliability scale with reliability test results obtained at 0.896.

Keywords: sipeval, evaluation, education, learning outcomes

PermaLink | Plain Format | Corresponding Author (Yuliatri Sastrawijaya)


411 Computer and Communication Engineering ABS-1014

THE EFFECT OF PROBLEM DEVELOPMENT TRAINING USING MOODLE ON TEACHER PERFORMANCE IN DEVELOPING TEST PROBLEMS
Yuliatri Sastrawijaya , Vina Oktaviani and Ruslan Hadi

Universitas Negeri Jakarta


Abstract

This study aimed to find out the effect of training of arranging questions using moodle towards teacher’s performance in arranging test items in SMA Negeri 100 Jakarta. This study used field study as the methodology with correlational approach. The sample of the study was all the 37 people from data source. This study also used questionnaire and documentation as the research instrument. Based on the results of data testing that has been done, this study found that there was positive and significant relation between the training of arranging question with teacher’s performance in arranging test items in SMA Negeri 100 Jakarta. Based on the calculation of the normality data test, it was found the result for teachers’ performance instrument data with Lhitung = 0,138 and the training of arranging question data instrument Lhitung = 0,141 with Ltabel = 0,146. The meaning of the statement before was from both instruments was normal distribution. Meanwhile for the results of testing the hypothesis was found 0.735 as the value. It could be concluded that the correlation between x variable and y variable were strong. The data showed that there was positive relation between the training of arranging questions using moodle with teacher’s performance in arranging test items in SMA Negeri 100 Jakarta.

Keywords: Training, Teacher’s Performance and Arranging Questions

PermaLink | Plain Format | Corresponding Author (Yuliatri Sastrawijaya)


412 Computer and Communication Engineering ABS-1015

DEVELOPMENT OF INSTRUCTIONAL MEDIA BASED ON ANIMATION IN COMPUTER SYSTEMS LESSON GRADE XI MULTIMEDIA SMK
Yuliatri Sastrawijaya, Ivan Hanafi and Elnova Feralisa Wulan Sari

Universitas Negeri Jakarta


Abstract

The goal of this research is for designing and making an instructional media based on animation which suitable for computer systems lesson with the theme is material structure and CPU functions as well as the characteristics of the instruction set. The target of research grade XI grade Multimedia SMK Sejahtera Jakarta. This reasearch uses R&D (Research &Development) methode and MDLC ((Multimedia Development Life Cycle) development style. Software that I used for this research is Adobe Flash CS6. The media that has been created then tested uses validated instrument. The instrument is given to material experts,media experts, and respondents. The results of validation from material expert are this instructional media based on animation is valid. The result of tested by media expert are this instructional media is worthy. And the result by respondents are overall got a very good criteria with percentage value is 94,33%. Instructional media based on animation which suitable for computer systems lesson with the theme is structure and function of CPU and characteristic of instruction set can categorized very well for used by students in gradeXI Multimedia SMK Sejahtera.

Keywords: Instructional Media, Computer Systems, Structure and Function of CPU, Characteristic and Instruction Set, Based on Animation

PermaLink | Plain Format | Corresponding Author (Yuliatri Sastrawijaya)


413 Computer and Communication Engineering ABS-1019

Automatic Watering System For Plants Using Mamdani Fuzzy Method
A.A. Ayu Putri Ardyanti, S.T., M.T., I Gede Juliana Eka Putra, S.T., M.T., A.M. Adi Putra Jaya

Program Studi Teknik Informatika Sekolah Tinggi Manajemen Informatika dan Komputer (STMIK) Primakara
Jl. Tukad Badung No. 135, Renon - Denpasar, Bali, telp. 0361 8956 085


Abstract

Current technological developments are so rapid, the use of technology is needed for humans, one of which is in the field of agriculture / plantation. Caring for plants in addition to good fertilization, it is also necessary to water the right plants. The amount of water can be too much if the watering time is too long and vice versa. Therefore we need an automatic plant sprinkler based on the Arduino microcontroller that is able to process the entire circuit and control all watering. The use of Mamdani fuzzy logic is implanted in the microcontroller as a reference in making decisions when plants are watered or not based on the value of the soil moisture sensor and air temperature sensor, so that the water requirements in the plant can be fulfilled.

Keywords: Microcontroller; Arduino; Soil moisture sensor; temperature sensor; Mamdani fuzzy logic

PermaLink | Plain Format | Corresponding Author (A.M. Adi Putra Jaya)


414 Computer and Communication Engineering ABS-1023

DIGITAL LIBRARY AS LEARNING RESOURCES
Rahmat Ilahi, Isma Widiaty, Didin Wahyudin, Ade Gafar Abdullah

Universitas Pendidikan Indonesia


Abstract

Information and Communications technology (ICT) has been widely applied in digital library services to improve the knowledge and the public interest. Researchers can easily obtain the information of interest through internet surfing. Digital libraries seek to provide prospective readership with alternative materials for reading. They also preserve the culture, customs that could be learnt by future generations. The utilization of digital libraries as learning resources include educational and community aspects. The purpose of this paper was to review and analyze the impact of a digital library system in education on potential readership.

Keywords: Learning resources, Digital Library, Education

PermaLink | Plain Format | Corresponding Author (Rahmat ilahi)


415 Computer Science ABS-513

Design and Application Data Mining in Academic Fields
Ratna Widyati, Fariani Hermin Indiyah, Mulyono

Universitas Negeri Jakarta


Abstract

Classification is a data mining technique for a process of finding a model that explains or distinguishes a concept or class of data. The goal is to be able to estimate the class of an object whose class is unknown. Seeing the importance of education quality that must increase continuously, the study was conducted to evaluate the educational process in the department based on academic historical academic data which is used as input for which new and unknown classes of objects will be obtained. The level of competitiveness in entering a department in higher education is one of the things that becomes an assessment of department accreditation. Thus it is necessary to analyze how many students accepted into a department do not move to other department the following year. The analysis used C4.5 method and in the process used Rapidminer software to make decision trees. The results obtained an accuracy rate of around 80% with confussion matrix.

Keywords: classification, C4.5 method, confussion matrix

PermaLink | Plain Format | Corresponding Author (Ratna Widyati)


416 Computer Science ABS-259

COMPARISON BETWEEN NAIVE BAYES AND CERTAINTY FACTOR TO PREDICT BIG FIVE PERSONALITY
Undang Syaripudin, Rahmat Zaenal, Maulana Fauzi Al Duri, Esa Firmasnsyah, Ali Rahman

UIN Sunan Gunung Djati Bandung


Abstract

The Big Five is one of the methods known in the world of psychology to interpret a persons personality, especially to find a relationship between personality and work environment. The Big Five consists of openness (O), conscientiousness (C), extraversion (E), agreeableness (A), and neuroticism (N). This study aims to predict the level of agreeableness in the classification of The Big Five. The method used in detecting this level of agreeableness is using the Certainty Factor and Naive Bayes algorithms. The results obtained in a comparison of the level of accuracy in personality prediction, the Certainty Factor algorithm get results of 80% and Naive Bayes get 90%. From these results it can be concluded that the Naive Bayes algorithm is better at predicting personality.

Keywords: The Big Five, Certainty Factor, Naive Bayes

PermaLink | Plain Format | Corresponding Author (Undang Syaripudin)


417 Computer Science ABS-773

Vocational Education Enterprise Architecture Framework (VEEAF) for Support Business Processes On Vocational High School
Bambang Prasetya Adhi, Widodo, Hamidillah Ajie

(1,2,3) Department of Informatics Education Faculty of Engineering Universitas Negeri Jakarta
*bambangpadhi[at]unj.ac.id


Abstract

Technology support the business processes of an organization. Advanced and established organizations have a variety of activities that are well managed with a framework or an architecture. Enterprise architecture is an illustration of how a business process can be managed with the support of various technologies in its environment. Vocational High School is one of the organizations in the field of education that needs to develop and adapt to the times. Many of his activities are now starting to switch from using manual technology. Currently data is one of the most important things to manage because it has value as an example for the accreditation process. In addition, increasing industrial and market demand needs to be taken seriously. Vocational education enterprise architecture is an architecture that can later build business processes in vocational secondary schools to facilitate organizations in responding to such rapid development. Vocational Education Enterprise Architecture Framework (VEEAF) was developed using the Federal Enterprise Architecture Framework (FEAF).

Keywords: business processes; Enterprise architecture; Vocational High School; Vocational Education Enterprise Architecture Framework (VEEAF)

PermaLink | Plain Format | Corresponding Author (Bambang Prasetya Adhi)


418 Computer Science ABS-1029

Expert System Application Students Career Guidance
gatot supriyanto, isma widiaty, ade gaffar,yusi riksa

UPI Bandung


Abstract

The utilization of information technology and communications (ICT) in services are widely applied in the students career guidance activities, in addition to improving accessibility for students in getting ICT usage information can also be used as a reference system that acts like an expert skilled in the art that supports decision-making and is known as the expert system. Utilization of expert systems in career guidance counseling students to cover all aspects of education, evaluation of education, academic career guidance and vocational guidance.The focus of the review and assessment adopted in this article is intended to uncover and analyze the results of research related to the impact of the application of expert system in advising students on aspects of educational guidance, educational evaluation and aspects of career guidance academic and vocational guidance as well as to determine the trend of research opportunities the future in respect of the application of expert systems in career guidance of students. Overall, the findings of the review on the topics and sub-topics that were analyzed showed that the implementation of an expert system in educational guidance greatly assist students in achieving: keberhasilan learning, specialization training, student performance, achievement and self-evaluation. While the findings of the analysis of the topic and sub-topic on the implementation of career guidance expert system showed that the implementation of an expert system greatly assist students in determining and aligning academic majors selection with his career choice. Remember they still lack the development of expert systems in the implementation of career guidance range wider, so it will need a sustainable development in the implementation of students career guidance expert system, especially in considering the factor of uncertainty a rising from both the application and its factors.

Keywords: Career guidance, student, expert systems, education

PermaLink | Plain Format | Corresponding Author (Gatot Supriyanto)


419 Computer Science ABS-262

Android-Based Math Education Game Using The Multimedia Development Life Cycle (MDLC) Method
Rini Agustina(a*), Yoyok Seby D(a), Dodit Suprianto(b), Dimas Wahyu Wibowo(b), Waras Kamdi(c), Kukuh S Nugraha (a)

a) Science and Technology Faculty, Universitas Kanjuruhan Malang
b) Information Technology, State Polytechnic of Malang
c) Faculty of Engineering, State University of Malang


Abstract

Mathematics is a very important branch of science mastered early to be able to create future technology. The fact is that currently mathematics is less favoured by students for reasons that are difficult and boring because they lack understanding of the concept and how to calculate it. According to an international study that reported the results of the ability of Indonesian students from PISA (program for international student assessment) in 2015 Indonesia was ranked 63rd out of 69 countries. Based on observations in several junior high schools in Malang City, data on learning outcomes of students who did not understand mathematical material were obtained, from 120 students there were only 45% (54 students) getting more than the minimum standard of mastery learning (KKM)> 75, due to lack of interest and student motivation to learn mathematics. A game is one solution that is considered appropriate for students who experience learning difficulties because psychologically children prefer learning in the form of games. The method used in this study was the Multimedia Development Life Cycle (MDLC), while the educational game design was developed using the Unity application. Games that have been made have succeeded in attracting students interest in learning and can increase the value of student learning outcomes from 120 students who have succeeded in exceeding the KKM standard of 85% or equal to 102 students, this shows an increase of 40% from previous student data.

Keywords: Android, Educational Games, MDLC, Mathematics, learning media, Unity

PermaLink | Plain Format | Corresponding Author (Rini Agustina)


420 Computer Science ABS-774

The study of radicalism in the International Database ranges from 2018-2019
Nuria Reny Hariyati

Akademi Farmasi Surabaya


Abstract

International databases are currently abundant, one of which is a database on the study of radicalism in international journals. This study aims to explore the study of international journals related to the theory, methodology, and practice of radicalism. The method used in this study is qualitative. The data source used is data from online international journals. The results and discussion of the study indicate that categorization is as follows. Radicalism in the field of politics, radicalism in the field of education, radicalism in the cultural field. Radicalism in politics occupies 61 percent, radicalism in education occupies 29 percent, and radicalism in the cultural field occupies 10 percent. Thus, it is concluded that the highest radicalism is in the political field.

Keywords: radicalism, database, international journal

PermaLink | Plain Format | Corresponding Author (Nuria Reny Hariyati)


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